Hi, I have noticed that there are still many servers that can not provide players with at least basic combat/gun control system. Then a lot of servers enforce useless rules that lead into disputes and unnecessary bans. So I have decided write this plugin, to fight those useless rules. Surely it will not remove them all, as you can not code when is it suitable to shoot or not, but it will certainly help to improve overall gun gameplay.
Video showcase
Main features
- Weapon holster/unholster animations
(Holster, unholster, sling, backpack. All players can use quickdraw function [hand already on holster], slings for large weapons[allowing you to draw your weapon way faster], backpack will override your normal animation and will force you to draw weapon from it. Useful with weapons that can be "hidden" within the backpack.)
- Individual weapon recoil
(Set upwards, sideways recoil for individual weapons)
- Combat Stance
(Combat [stealth] stance affects recoil. If not used, recoil is higher)
- Vehicle Recoil, Sway
(Vehicle recoil is a bit different from the normal one, as a combination of vehicle and guns is very OP.
Random aim sway while aiming and driving. Its all affected by vehicle speed and players job)
- Vehicle shooting angle restriction
(You may restrict max. player shooting angle. Default is set that players can not shoot behind them. This gives new opertoonities within combat. Very useful for police officers as it is not very pleasable to be shot in the head with one tap as you are doing a traffic stop)
- Vehicle weapon animations
(When chaning weapon in vehicle, it will perform an animation, "informing" everyone else around, that the player is manipulating with a weapon. If weapon is already selected, it is always displayed in players hands. Police have one more option to tell if the player is an immidiate threat or not)
- Weapon Damage
(For individual weapons [making a standard pistol as strong as a sniper rifle] or overall modifier for all weapons)
- Custom Crosshair
(Server sided crosshair, you may upload your own. Crosshair shows only when aiming. It will not show up when hipfiring)
- Tazer effects
(Set your own taze time[How long will it take for the player to stand up], accompanied with various tazer effects that enhance the immersion)
- Health Simulation
(Simple health simulation, if your health is too low, it will force you to move with injured animation. It also has few other effects that also deppend on the health. If you rapidly loose a lot of health, it will drop you onto the ground. Time and force varies)
- Punch and Combat roll spam protection
(Set your own delay how fast can players punch or do combat rolls[you might also disable them completely])
- Disable Headshots and Vehicle damage (no more VDM)
(Disable them both, you may also adjust the vehicle damage, making it do at least a bit of damage if wanted)
- Hands up function
(Simple hands up code, I felt it was required so it fits within this little system. Also, players can not steel vehicle wheel while having hands up, can go forward or backwards. Can exit vehicle but can not enter any. Very useful for police roleplay)
Updated to ver. 1.1
Updated to ver. 1.4